This version of Vicinity finds nearby nodes by searching with an expanding cube Prior to Vicinity4, versions of
Vicinity looked at the 3 axis independently instead of collectively.
Vicinity5 improves on Vicinity4 by allowing for the nodes to not be distributed evenly throughout the location space.
This is needed for fMRI data when the voxels are not perfect cubes.
Version:
$Id: $Id
Author:
josephramsey, Erich Kummerfeld
Constructor Summary
Constructors
Constructor
Description
Vicinity(List<Edge> edges,
DataSet locationMap,
int xLow,
int xHigh,
int yLow,
int yHigh,
int zLow,
int zHigh,
double xDist,
double yDist,
double zDist)
publicVicinity(List<Edge> edges,
DataSet locationMap,
int xLow,
int xHigh,
int yLow,
int yHigh,
int zLow,
int zHigh,
double xDist,
double yDist,
double zDist)